Abridged Brawl Impressions (from my pda)
Hey guys, Chris here. Kevin and I have been lucky enough to score some hands-on time with Brawl today, and we’ll let you know how things go. Unfortunately, the situation is a little strict, as you can imagine, so I’ve resorted to typing this from my phone. We’re sharing 6 consoles between about 100 people so far so Kevin and have only gotten one round in.
We can only use the sideways-wiimote control, which sucks.
Graphics are incredible, but we can’t hear much over the crowd.
Gameplay feels a lot more explosive and fast.
Ivysaur’s up-A is awesome.
Metaknight is one of the better characters
I’ll try to add more as we go. We’ll both be writing up full impressions tonight or tomorrow.
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New Item: Lightning bolt. Shrinks everyone but you, just like Mario Kart.
Dragoon is hard to control. Could just be because of the D-pad.
Ike has amazing Smash attacks.
Stages are a lot more busy and active than they appear. Lots of stuff going on. They’re also reeeally pretty.
PK Freeze is an awesome, useful move.
Most new stages have destructible elements. Awesome.
Wiimote controls still suck. Can’t wait for gamecube controls.
After about 8 hours of constant 4-person matches, unlocked characters include Sonic, Snake, Marth, Luigi, Ness, Lucario, King Dedede, Falco. I might be missing one.
Kevin: ‘Squirtle has the best Up-B ever’
Luigi’s final Smash is really weak on a large stage.


A recent press release has brought my attention to a very cool-looking adventure title by the name of LostWinds. The title is being developed by UK developer, Frontier. Built on an in-house 3D-engine, the game boasts some excellent art and solid visuals.
