Archive for July, 2008

Dead Rising coming to Wii

While I’m at it, I might as well mention this story, at the top of the Sonic and the Black Knight NP cover. Capcom confirmed at E3 the existence of a Wii version of Dead Rising. They also released a few screens of the game.

More screens can be seen here…

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New Wii Sonic Game Revealed. Millions of Fanboys Cry.

Remember that teaser in the back of last month’s Nintendo Power? I do, and I certainly wasn’t expecting this to come of it. While the issue has yet to hit newsstands, at least not here, I find it unlikely that this is some cruel photoshoppery.

While I’ve said before, I’ve never been a big Sonic guy myself, even this gets me completely baffled. While we don’t have any more details about this game other than this cover image, it’s garnered quite the negative reaction around the Interwebs. What is Sega thinking this time? First we get Sonic Unleashed, which looks like an awesome 2D/3D back-to-basics Sonic game, but lately seems to be becoming more and more like a slow-paced Were-sloth action game. Then there’s this, which looks like it’s going to be a sword combat game. 1:1 perhaps? If Sega’s going to go that route, then why not create a new IP for it, rather than trying to fit an existing and beloved IP into it?

I could be wrong, though. This game could be amazing. I suppose time will tell.

NeoGAF

*Update* It looks like SonicAndTheBlackKnight.com was registered by the Sega Corporation at the beginning of this month. I’d say that this game is now confirmed.

WHOIS Info

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E3 2008: Miyamoto explains why Wii Music beats out GH and Rock Band

The MTV Multiplayerblog scored an interview with the one and only Shiggy today, and he told them his logic as to why people should be attracted to Wii Music, rather than more serious music/rhythm games like Guitar Hero and Rock Band. Since I can’t watch the video for myself (since MTV’s videos don’t play in the UK or Canada) I’m going to rely on what Destructoid says that he said…

What I find what is fun about music [games] is when you really get into a good rhythm and you have a great time performing. But the challenge is then, how do you do that in a way where people don’t have to worry about hitting the wrong note or making a mistake? So, that’s really been our focus with designing Wii Music.

So basically, we should be excited for Wii Music because it doesn’t take any skill, offers absolutely no challenge, and basically functions no better than a $60 Play-at-Home Saxophone toy? If a game offers no challenge, it’s not really a game at all. It’s a toy. There’s no reward for doing well. There isn’t even a “well” to be doing. The game doesn’t even track your performance. Granted, you can record videos of your performance, so you can brag to all your friends.

“Check out how fast I pressed buttons in this part! (And it still sounded awesome!)” or “Hey guys! Look! At this part I’m bending forward… but get this… now I’m bending backwards!! Isn’t that rad?!”

Can you tell I’m really not excited for this game?

Destructoid

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E3 2008: Conduit to feature Voice Chat and 16-Player Online

As if you need more reason to buy The Conduit… It seems High Voltage Software has announced today that their highly anticipated FPS is going to include 16-Player online, as well as support for Nintendo’s new peripheral WiiSpeak, a set-top conference-esque microphone which will allow for in-game (I would assume, though I was wrong with Metroid Prime: Hunters) voice communication.

Great news, and it’s official that High Voltage is my new favourite third-party developer of ever. Though, as I’ve expressed my opinions on Nintendo’s WiiSpeak idea in the forums, I’m still skeptical about how well WiiSpeak will work with the background sound effects of blowing aliens’ heads off.

Kombo

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E3 2008: Nintendo reveals ‘Wii MotionPlus’

Thought we were gonna slack off at E3 like we have the last couple months? THINK AGAIN. Nintendo’s press conference doesn’t go until tomorrow, but they’ve already dropped a surprise. A new Wiimote attatchment! And this one actually looks useful! Nintendo describe it best themselves:

Nintendo’s upcoming Wii MotionPlus accessory for the revolutionary Wii Remote controller again redefines game control, by more quickly and accurately reflecting motions in a 3-D space. The Wii MotionPlus accessory attaches to the end of the Wii Remote and, combined with the accelerometer and the sensor bar, allows for more comprehensive tracking of a player’s arm position and orientation, providing players with an unmatched level of precision and immersion. Every slight movement players make with their wrist or arm is rendered identically in real time on the screen, providing a true 1:1 response in their game play. The Wii MotionPlus accessory reconfirms Nintendo’s commitment to making games intuitive and accessible for everyone. Nintendo will reveal more details about the Wii MotionPlus accessory and other topics Tuesday morning at its E3 media briefing.

1:1 movement, finally! Now, if they reveal a kickass game to go with this tomorrow, they’ll be set. Here’s a link if you don’t believe me.

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Get your Animals Crossed at E3…?

This image is in the latest issue of the UK’s Official Nintendo Magazine as a part of their promotion for their E3 coverage. The likelyhood that Nintendo will talk about Animal Crossing Wii at this year’s E3 is very high, since they’ve been hinting at it for a while now.

Also mentioned in the Magazine’s promotion are 2 mystery action games for the Wii. Really they could be anything, so I wouldn’t go placing any bets yet.

And as for the question. How’s my village? I haven’t visited it in a year, so everybody’s probably dead and weeds have become the new overlords.

Cubed3

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