E3 2008: Miyamoto explains why Wii Music beats out GH and Rock Band

The MTV Multiplayerblog scored an interview with the one and only Shiggy today, and he told them his logic as to why people should be attracted to Wii Music, rather than more serious music/rhythm games like Guitar Hero and Rock Band. Since I can’t watch the video for myself (since MTV’s videos don’t play in the UK or Canada) I’m going to rely on what Destructoid says that he said…

What I find what is fun about music [games] is when you really get into a good rhythm and you have a great time performing. But the challenge is then, how do you do that in a way where people don’t have to worry about hitting the wrong note or making a mistake? So, that’s really been our focus with designing Wii Music.

So basically, we should be excited for Wii Music because it doesn’t take any skill, offers absolutely no challenge, and basically functions no better than a $60 Play-at-Home Saxophone toy? If a game offers no challenge, it’s not really a game at all. It’s a toy. There’s no reward for doing well. There isn’t even a “well” to be doing. The game doesn’t even track your performance. Granted, you can record videos of your performance, so you can brag to all your friends.

“Check out how fast I pressed buttons in this part! (And it still sounded awesome!)” or “Hey guys! Look! At this part I’m bending forward… but get this… now I’m bending backwards!! Isn’t that rad?!”

Can you tell I’m really not excited for this game?

Destructoid

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