Back in 8-Bit. Mega Man 9 Confirmed.

Time to clean out your fridge.

The latest issue of Nintendo Power confirms that Mega Man 9 is heading for WiiWare. It’s not going to be a full-fledged disc release, but if you look at the screens you can probably see why.

It’s in spectacular 8-bit.

I’ve never been a huge Mega Man fan (I’ve got the collections for GameCube that have never been played) but this news gives me such complete joy. I love 8-bit.

Hopefully there’s an issue of said Nintendo Power waiting for me when I get home, and I can fill you in on some more pertinent information, but until then let this wet your appetite for Mega Man 9 news… The new list of Robot Masters! After the jump of course…

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Kid Icarus Wii at E3?

Some fellows from the UGO Network seem to think they know some stuff that we don’t. On their E3 site, E3.net, they’ve got a list of games that will supposedly be revealed/showed off at this year’s E3. On their list is none other than Kid Icarus Wii.

I’m not going to take this as confirmation, but we all know almost certainly that the game is going to be revealed soon, either at E3 or later this year, so it makes complete sense. I don’t know where UGO is getting their information. For all we know they could be pulling all this stuff out of their ass in hopes that their site gets some valuable blog hype. That seems far more likely to me.

Whether they’re right or not, and whether or not Kid Icarus does get some showtime at E3 in a few weeks, it brings up the question again. What you want from a Wii iteration of Kid Icarus? Some classic impossibly difficult platforming action? A Kid Icarus RPG? Let us know in the comments or on the forums!

E3.net

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A chicken in every pot, and a Wii in 26 Million homes.

Nintendo likes to brag about their position in the marketplace. With the amount of success they’ve experienced these past two years, they have a lot to be happy about.

26 Million seems to be the current number of Wiis sold, according to Nintendo, comparing that to 20 Million 360s, and 14 Million PS3s. This comes from Nintendo France’s CEO Stephan Bole… (I’m doing my best with the translation, my French isn’t perfect)

“The Wii is still the top console, the momentum is still strong thanks to the massive influx of women, seniors, customers different than what the video game industry has been used to having.”

Well duh.

JeuxFrance

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Sky Crawlers still looks gorgeous, still Japanese exclusive

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T3 Magazine predicts mind-controlled Wii 2.0 by 2010

Remember back in 2005 and that video of the Nintendo ON was “leaked”? The internet sort of freaked out about it in a major sort of way. Or maybe it was just me. It seems that there are some people who can’t let the dream of a futuristic hyper-simplistic Nintendo console die.

British-based T3 Magazine seems to be among them. In their latest issue they’ve predicted that the next Wii console will be almost completely mind-controlled, as well as controllers that feature a single button. Of course, not only will all this be “possible”, but supposedly it will all be available by 2010.

I’m all for fun and simplicity, but this is just ridiculous. While mind controlled games are just starting to make appearances in very basic forms, I definitely don’t think they’d be ready for mainstream release within 2 years. If Nintendo’s going to release a console in 2010, they’d almost need to have finished the final product by now.

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Brothers in Arms: Double Time has been done for awhile…

If sarcasm was a liquid, I’d be intoxicated on it right about now. That’s why I’m going to say this is GREAT to hear. CVG did an interview with producer of Brothers in Arms: Double Time, Stephen Palmer. Some (I can’t imagine many) were wondering why Brothers in Arms didn’t come to the Wii last year like it was intended. Talk was even going around that the game was canned altogether. Well that rumour has been put to rest. Palmer confirmed the game still was coming… and has been done for awhile… and hasn’t been touched since.

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New DS Lite colours make me happy

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Harness the power of the Gods! Age of Empires: Mythologies for the DS

I remember quite a few years back playing the original Age of Empires, and Age of Empires II. That was during my RTS phase that also included Starcraft and Warcraft II on the cheap Macs back in junior high, and then Age of Mythology when it came out (which, by the way, has a terrific soundtrack).

Why am I telling you all this? I’m not quite sure, but I like to share my own feelings of nostalgia that have been brought up by the announcement of Age of Empires: Mythologies for the DS. It makes me a little confused as to the naming, though. Is it Age of Empires? or is it Age of Mythology? Age of Empires: Age of Kings for the DS was a solid title that just needed a little more… stuff. Here’s hoping that Age of Empires: Mythologies (which will be using the same game engine as Age of Kings) can improve on the downfalls of its predecessor to give us a terrific RTS experience on our favourite handheld.

No official word about online play (the most notable missing piece from Age of Kings), though there’s a teasing line in the press release, “…single-cart game sharing, allowing players anywhere to go head-to-head worldwide.”

Worldwide, eh? They probably mean that any person who has the game can play against anybody, anywhere in the world (as long as if they’re within fifty feet of you). Full press release after the jump!

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A response from Capcom about Spyborgs

Well, now the word is out about Spyborgs. It seems that there’s a fair number of people on various sites and forums that see the game as being kiddy and childish. Initially I admit I was among them, though, in talking to Kevin and rewatching the trailer a few times I’ve since changed my mind. I’ve never played Ratchet and Clank before…

On the official Capcom messageboards, Christian Svensson (Corporate Officer/Vice-President of Strategic Planning & Business Development at Capcom) has stepped up and responded to a few of these attacks on Spyborgs.

Dark Void and Spyborgs are the two biggest titles our office is working on. To say that either of them isn’t an incredibly high priority for the company, with major resources against them would be a pretty big misunderstanding of the reality. The team working on Spyborgs is an all-star team of some of the best character action game developers in the world, backed by us. Have faith. This is a game that is incredibly thoughtful in its design, incredibly varied in its mechanics and will be incredibly fun to play (both alone or with a buddy/son or daugther/father or mother) when its done. The initial reaction here (Capcom boards) I swear is the EXACT reaction so many of you posters had when we first revealed Zach & Wiki. Somehow, Z&W is now a posterchild title for the Wii in your eyes. Mark my words… you will feel exactly the same way about the level of quality in Spyborgs when it is done.

…Again, this is a big, epic game. A far cry from typical Wii shovelware. You’ve heard my rants on that before… I won’t go through it again.

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Capcom reveals Spyborgs for Wii

It’s nice to see some new IP for the Wii. While this looks a little kiddy, I find it hard to judge the game without knowing much more about it. As long as it’s fun and it plays well, I’m all for it. Two-Player co-op is a huge bonus as well. There definitely needs to be more games that feature it.

SAN MATEO, Calif. — June 3, 2008 — Capcom® Entertainment, a leading worldwide developer and publisher of video games, today announced Spyborgs™, a new action game coming exclusively to the Wii™ home video game system from Nintendo. In Spyborgs, players take on the role of a diverse team of five bionic superspies in a fight to save the world from a group of dastardly villains. Wii gamers will be set to save the world when the game launches in 2009.

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